Bun Bun Samurai
Overview
The Hero, weary of fighting in the endless wars fueled by squabbling nobility, wanders across a countryside overridden by bandits and wild ronin. He hopes only to return to the peaceful village he once called home. Wherever he goes, he protects the weak and helpless, leaving no evil unbloodied.
Gameplay
- Movement - Directional buttons.
- Attack - Press direction and [O] button.
Attacking and Combos
- Killing an enemy grants the Hero Prestige.
- Enemies are not killed by direct attacks - only by knocking them into other enemies or objects. Knocking an enemy into more enemies or objects causes a combo chain worth more Prestige for each impact.
- After an attack, the Hero must recover for a moment before another attack can be performed. He will raise his sword when he is ready to attack again.
- If only one enemy remains, the Hero can kill them with a direct attack (Final Strike).
Damage
- The Hero can take two hits before dying.
- If the Hero finishes a season undamaged, bonus Prestige is granted.
Enemies
Enemies seek to kill the Hero.
- As years pass, new enemy types appear and more enemies roam the countryside at once.
- Enemies that are impacted but not killed grow angrier, increasing their movement and attack speed until they settle down.
Enemy Types
- Orange Bandit - (Year 1) - Wanders randomly. Will strike if the Hero is nearby.
- Yellow Ronin - (Year 1) - Seeks the Hero, striking if he is nearby.
- Pink Ronin - (Year 2) - Throws daggers at the Hero.
- Red Bandit - (Year 3) - Wanders until the Hero is near, then lights his bomb and chases the Hero. Explodes if hit, so indirect attacks are best.
- Grey Boss - (Year 7) - Seeks the Hero speedily. Can only be killed with a Final Strike at the end of a level.
Villagers
Villagers wear green clothing, and run in panic through the countryside.
- If touched, the villager will be saved, granting Prestige.
- Villagers that have been bumped into grow more upset, and are worth less points until they settle down.
- If a villager is killed by an enemy, the Hero loses Prestige.
Objects
A variety of objects can be found across the countryside.
- White Hazard Spikes - Damage the Hero.
- Chests, rocks, and vases - Can be kicked into enemies, or used to damage enemies that are kicked into them. Some objects break when impacted.
- Melons - Regenerate the Hero's lost health, as well as giving Prestige.
Difficulty Levels
Difficulty Level can be adjusted on the title menu.
- Easy - Enemies only damage Hero during their attack animation.
- Normal - Enemy touches now also deal damage to Hero.
- Hard - Hero can only take one hit before being defeated.
- Insane - If a villager is killed, the Hero is defeated.
Rush Mode
Each Difficulty Level can be played in Standard Mode or Rush Mode. In Rush Mode, the Hero only has a set amount of time to defeat the enemies in each season. Separate High Scores are saved for Rush Mode.
Credits
All art, code, and terrible sound effects by tmirobot. Follow on Threads for more development work on this and other games.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | tmirobot |
Genre | Action |
Made with | PICO-8 |
Tags | 2D, Arcade, Beat 'em up, High Score, Indie, PICO-8, Pixel Art, Procedural Generation, Retro, Singleplayer |
Download
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Comments
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This is great! Can I get a .p8 or p8.png version for my splore-based arcade machine, please?
Of course! You should be able to grab it from https://www.lexaloffle.com/bbs/?tid=54707
pretty cool
Thanks! Glad you enjoyed it!