Version 1.3 Released


v1.3 changes:

--- GAMEPLAY ---

o  Lowered the number of screens per planet, and randomized the chance of extra screens on later planets instead of always having them be bigger, which:

      1) makes the game easier

      2) varies up the landscape more frequently

      3) presents the player with a win feeling more often, making the game more fun overall.

o  Removed the increase in enemy hit points on later planets, as, with no visual indicator, it’s confusing and not fun to discover deep into a run.

o  Removed the need to press up to enter the ship, removing the need to learn another action

o  Fixed a bug where your high score wouldn’t be updated when you win the game

o  Changed screen clear score to take into account planet difficulty

o  Changed score to not be stored as decimals, as score should never get close to 32k and conversion used tokens. Forced new save version to _13, to clear old scores as this and gameplay changes make old scores meaningless.

--- VISUALS ---

o  Adjusted the HUD window size so that the full vertical play area can be seen properly

o  Added a HUD prompt when near an item, instructing the player on how to pick it up

o  Adjusted the title screen to be centered better, shifting all status displays a little higher

o  Added random flavor text dialog strings to the crash sequence

o  Added flavor text dialog strings that describe the overall difficulty of a planet upon landing

o  Added ability to specify a blood color for death particles (robots no longer bleed!)

o  Renamed the “talk-o-tron” to “tele-tron”, to better match its concept

--- AUDIO ---

o  Added a sound effect when entering the ship at the end of a planet

o  Added a sound effect for the Planet: Cleared banner

--- CODE ---

o  Updated the include pico-8 package to v0.2.0i (netting some free tokens!)

o  Added back in code comments I had to remove a long time ago for .png format space and reorganized code for better readability

o  Recaptured a bunch of tokens through various methods (multiple if chains converted to “if ands”, some ifs that weren’t necessary (nil checks when nil is ok), a few missed multiple assignment lines, a few unnecessary assignments in reset() and other functions, a few never-used code paths (extensibility that was never used or generic functions that are only called in one place), and other assorted cleanups.

Files

lilspace.zip Play in browser
Jun 28, 2020
lilspace_windows.zip 9 MB
Jun 28, 2020

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