Version 1.61 Released
Little Space Rangers » Devlog
VERSION 1.61 Released
A collection of visual and gameplay improvements to make the game more visually varied as well as more clearly communicating certain game concepts through in-game visuals.
Resets High Scores, as certain Species traits and the ending Planet have changed.
Planets
- Changed the final planet to be the 9th planet instead of 10th
- Massively increased the chance (1% -> 25%) of getting a special level section at the start of the 2nd part of a 2-part planet (2-part planets can start appearing at Planet 4)
- Added new biome visuals for low and high gravity of each of the 4 biome types, so it's easier to immediately recognize biome + gravity.
- Added splash effects when landing in or taking damage in liquids
- Changed toxic damage particle to use same color as the toxic level indicator
Characters
- Changed Robo species from having extra health to instead having damage reduction and being resistant vs. toxic atmosphere
- Added helmets to characters when they are on low gravity (no atmosphere) planets
- -hanged friendly crew to always wear blue and enemy crew to always wear red, to make it easier to differentiate them
HUD
- Rearranged for a better overall layout
- Changed the names of items so they have a consistent length for better HUD layout
- Added indicator to highlight if liquid will instakill (using planet temperature indicator)
Help Screens
- Added page describing planetary and objective bonuses
- Added up/down page cycling
Files
lilspace.zip Play in browser
16 days ago
lilspace_windows.zip 995 kB
16 days ago
lilspace_linux.zip 754 kB
16 days ago
lilspace_osx.zip 3.2 MB
16 days ago
lilspace_raspi.zip 2.1 MB
16 days ago
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Little Space Rangers
A procedurally generated sci-fi platformer created in Pico-8
Status | Released |
Author | tmirobot |
Genre | Platformer |
Tags | 2D, PICO-8, Procedural Generation, PROCJAM, Sci-fi |
Languages | English |
More posts
- Version 1.4 Released18 days ago
- Version 1.3 ReleasedJun 28, 2020
- Version 1.1 ReleasedNov 12, 2017
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