Version 1.61 Released


VERSION 1.61 Released

A collection of visual and gameplay improvements to make the game more visually varied as well as more clearly communicating certain game concepts through in-game visuals.

Resets High Scores, as certain Species traits and the ending Planet have changed.

Planets

  • Changed the final planet to be the 9th planet instead of 10th
  • Massively increased the chance (1% -> 25%) of getting a special level section at the start of the 2nd part of a 2-part planet (2-part planets can start appearing at Planet 4)
  • Added new biome visuals for low and high gravity of each of the 4 biome types, so it's easier to immediately recognize biome + gravity.
  • Added splash effects when landing in or taking damage in liquids
  • Changed toxic damage particle to use same color as the toxic level indicator

Characters

  • Changed Robo species from having extra health to instead having damage reduction and being resistant vs. toxic atmosphere
  • Added helmets to characters when they are on low gravity (no atmosphere) planets
  • -hanged friendly crew to always wear blue and enemy crew to always wear red, to make it easier to differentiate them

HUD

  • Rearranged for a better overall layout
  • Changed the names of items so they have a consistent length for better HUD layout
  • Added indicator to highlight if liquid will instakill (using planet temperature indicator)

Help Screens

  • Added page describing planetary and objective bonuses
  • Added up/down page cycling

Files

lilspace.zip Play in browser
16 days ago
lilspace_windows.zip 995 kB
16 days ago
lilspace_linux.zip 754 kB
16 days ago
lilspace_osx.zip 3.2 MB
16 days ago
lilspace_raspi.zip 2.1 MB
16 days ago

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